Top 10 moments from 'Criminal Minds:' 'Entropy'

9. Games

Starting a clock on her phone, Cat makes a deal with Reid that if she wins at a game in which he needs to be truthful about answers to her questions, then she gets to walk out. But if he wins, he can arrest her. Before anything can happen, Cat tells Reid to have JJ leave. The agent, who has been watching from the bar, walks away, but is later seen hiding in the kitchen.

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